Once you imported a custom room in Spoke you have two solution to customize the skybox before importing it in Spaces.

1) You can either play with the parameters of the default Skybox of Spoke

2) Or, if you want a custom one, the steps with Blender would be the following:

  • Open your 3D room with blender

  • Create a sphere in the same room

  • Scale the sphere to be all around the 3D model

  • Create and apply a new material to this sphere

  • Open shader editor and add a new texture with sphere projection

  • Select the 360 image you want to use

  • Export to .glb and proceed as usual in Spoke

Note that you can achieve the same thing with another 3D software if you are more familiar with 3ds Max or Maya for example.

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